Glossary · Term

Sokoban

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Definition

Plain language

A classic box-pushing puzzle game used as a planning benchmark for AI.

As stated in the literature

A grid-based puzzle environment requiring spatial planning, widely used as a benchmark for RL and planning agents.

Why it matters: Irreversible moves make Sokoban an unforgiving test of true planning rather than trial-and-error, which is exactly why it's stuck around as a benchmark.

For example, the agent has to push boxes onto target squares in a warehouse-like grid, but pushing a box into a corner makes the puzzle unsolvable forever.

Heard on the show

“On the Sokoban environment, the lowest-variance quartile gets you about eleven percent task performance.”
Episode 010 — When Reward Climbs But Reasoning Goes Generic: Diagnosing Template Collapse in Agentic RL

Mentioned in 1 episode

  1. 010
    When Reward Climbs But Reasoning Goes Generic: Diagnosing Template Collapse in Agentic RL

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