Definition
Plain language
Training an AI by letting it try things and rewarding the attempts that work out.
As stated in the literature
A learning paradigm in which an agent optimizes a policy to maximize cumulative reward through interaction with an environment; the family encompassing PPO, GRPO, REINFORCE, and RLHF.
Also called: RL
Why it matters: It lets systems improve through trial and feedback rather than fixed examples, powering everything from game-playing agents to fine-tuning chatbots.
For example, an AI learning a game tries many moves and gradually favors the ones that earn the most points.
Heard on the show
“The signal is even there before any reinforcement learning — the poisoned training documents alone installed it.”Episode 203 — The Thought a Model Doesn't Say — and the Lens That Reads It
Mentioned in 83 episodes
- 203
- 199
- 193
- 189
- 187
- 186
- 183
- 181
- 180
- 175
- 173
- 171
- 169
- 167
- 166
- 165
- 163
- 162
- 160
- 159
- 157
- 155
- 154
- 152
- 148
- 147
- 145
- 141
- 133
- 128
- 125
- 124
- 119
- 118
- 115
- 114
- 111
- 109
- 108
- 107
- 106
- 104
- 099
- 096
- 093
- 090
- 088
- 084
- 083
- 082
- 081
- 080
- 079
- 073
- 071
- 070
- 069
- 068
- 066
- 064
- 060
- 059
- 058
- 055
- 054
- 052
- 051
- 048
- 047
- 046
- 028
- 026
- 025
- 022
- 021
- 019
- 018
- 011
- 010
- 009
- 008
- 007
- 003
Related concepts
Agentic RL
Credit Assignment
DPO
Entropy Regularization
Exploration Hacking
GRPO
Loss Aggregation
Math Reasoning
Mixed-Policy Training
Reward Variance
Reward Variance
RL Post-Training
SNR-Aware Filtering
Sparse Policy Selection
Strategy Diversity
Supervised Fine-Tuning
Termination Poisoning
Training Methods
Trajectory Quality